{"source_id":"practitioner:john-gerrard","target_id":"concept:game-art","edge_type":"PRACTICES","confidence":"high","event_time":null,"supersedes_edge_id":null}
{"type":"concept","name":"Game Art","slug":"game-art","metadata":{"source_url":"https://www.gamescenes.org/the-book/","source_origin":"human_secondary","contributed_as":"A(DAI) – Seed Thesis v1","citation":"Bittanti & Quaranta (eds.), GameScenes: Art in the Age of Videogames (2006). [Game Art / Virtual Worlds]","emergence_raw":"field consolidates 2003–06","field_axis":"venue","confidence":"high","status":"confirmed","tag_origin":"contributor"},"aliases":[]}